What type of game is checkers




















Known as checkers in America and draughts in Europe, the game dates back to B. A Frenchman is attributed to transitioning the game to a chessboard and giving each player 12 pieces. As the game's popularity grew, the first men's checkers championship was held in , with the first women's championship being held in The first edition of checkers to be introduced on a computer was in A checkerboard is an 8x8 board with alternating colored squares.

These squares are often light and dark so that they are easily differentiable. These boards can be crafted from various materials, the most common being wood and cardboard boards. The 8x8 board can be printed in different sizes, such as a larger configuration for children, or standard sizes for checkers competitions.

Each player gets 12 pieces which start on their side of the board. Common colors include black and white, or red and black. All 24 pieces are placed on the darker colored squares. The goal of checkers is to capture all of your opponent's pieces. To start the game, the player with the darker pieces will go first. All of the pieces must stay on the darker squares of the board. In the beginning, players can only move their pieces diagonally one space.

To capture a piece, you must jump over an opponent's piece by two spaces diagonally. When one of your pieces reaches the opponent's end of the board, it can be crowned a king. In checkers, you can only move your pieces one space in a forward diagonal direction unless the piece is a king or you are capturing an opponent's piece.

In order to "king" one of your pieces, it has to reach the end of the board on your opponent's side. In doing so, the number of pieces expanded to 12 per side of the board. Suicide checkers , or as it it sometimes called Anti-checkers , is played reverse of regular checkers. The winner of checkers in this variation is the player whose pieces are all captured first or is unable to move legally. Once a piece has been jumped, it is removed from the game.

If another jump is available after a piece has been removed, the player that captured the first piece must jump the next available piece. If a player moves their piece all the way to the opposite side of the board, that piece becomes a king. Place another piece of the same color on top of it to signify that it is a king. Kings can move forwards or backwards, but must stay on the same color as the rest of the pieces.

If you want to learn more, like how to block your opponent's moves, keep reading! Did this summary help you? Yes No. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account.

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Determine who will have the first turn. Before you set up the board, you need to choose who goes first. You can do this based on who won the last game, a coin toss, or by any other method. The person who will go first will take the black checkers and the other will take the white. Set up the board. Sit across from your opponent and place the board between you and your opponent.

The board is made up of 64 alternating dark and light squares which appear in 8 rows of 8. There are 32 light squares and 32 dark squares. Place the board so that each player has a light-colored square on the corner of the board on his or her right side. Place the checkers on the board. Have each player place his pieces on the 12 dark squares in the first three rows closest to him or her.

Each of these three rows should have a total of 4 checkers. Remember that checkers may only move in diagonal directions on the dark squares. In tournament checkers games, each player gets five minutes to make a move. Part 2. Checkers must stay on the dark squares. Jump your opponent's checkers to remove them from the board.

If your checker is in the diagonal space nearest to one of your opponent's checkers, then you can jump and capture that checker.

If you have the opportunity to jump your opponent's checker, then the rules state you must jump it. If you have the opportunity to jump your opponent's checker in multiple parts of the board, then you can choose which checkers you'd like to jump. A main difference is in the mobility of the kings. In international draughts, kings sometimes called flying kings move any distance along unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.

Also, the simple men can take backwards as well as forwards. Basic Fundamentals. How to Play - About. How to Play - wikiHow.

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